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The

Unit

Grid.

The

basic unit for the grid is the 4-pixel square mini unit. Variants of mini units form the dimensions of columns, rows and boxes as well as their edges and fillings. The mini-unit adapts to your content while maintaining a constant visual rhythm.

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24 Columns Grid

The 24 Columns Grid ist the Base of all. Columns result in key lines. Within the lines all components find their place. all columns have a padding.

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Columns and Gutter Padding

The padding within the columns is one Mini Unit (4x4px) or one Middle Unit (24x24px). This can be determined by the designer depending on the content.

It is recommended to use 1 mini unit for boardlets and 1 middle unit for content that is free standing.

Columns Patting with Mini Units

Gutter Patting with Middle Units

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Breakpoints

Use this set of standard breakpoints to maintain layout integrity across screen sizes. For best results, test designs and code at each of these standard breakpoints.

Breakpointssize (px)columnssize (%)paddingmargingutterSmall328425%4 px24 px24 pxTablet upright720812.5%4 px24 px24 pxTablet landscape984128.33%4 px20 px24 pxWeb 12801224128.33%4 px28 px24 pxWeb 19201873244,16%4 px24 px24 px

basis for all designs within the Design System is the grid. This grid ensures that the ratios of the elements within the different devices are always the same. For this reason our DS is designed in the unit "rem". The foundation of the design system is the modified bootstrap frontend grid. The basic Interface is divided into two main parts, header and content area. The 24 Columns Grid only applies within the content area. 

All contents such as boardlets, fluid navigation, cards and so on have a nested grid with 12 columns(only the overall / dashboard grid has 24 columns). This allows us to arrange various elements within the above examples correctly and ensure that they have the same proportions on the different boardlet sizes. Distances are determined by the margin.



The Breakpoints.

The grid has 5 basic breakpoints. These breakpoints determine not only the columns, header, margin, gutter and icon size. They also determine the contents of the respective device and how they are displayed. This is necessary because the display of boardlets in high resolutions allows a generous handling of headlines, sublines, content and icons. Within small representations these contents have to be compressed or even displayed in multiple levels. Otherwise the user loses the overview in the fill or content is displayed so small that it is no longer readable. Please take a look at the breakpoint animation.


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Extra Small

<576px

Small

≥576px

Large

≥960px

Extra large 

≥1200px

Extra extra large

≥1800px

Kiosk (work in progress)

≥3500px

Class prefix.col-sm-.col-md-.col-lg-.col-xl-.col-xxl-
# of columns2424242424
Gutter widthn.n12121626
NestableYesYesYesYesYes
Column orderingYesYesYesYesYes



The Guidlines.

This list of breakpoints will grow steadily, as the need arises.
Currently, the following breakpoints are necessary from the point of view of the UI/UX Guild.

Grid Examples

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Gutter Examples

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Header

The header contains all main functions of the software. This includes navigation, time with a global time menu, product logo, search, general settings and messenger.

More Details you will find here

Header