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The Grid.

The basis for all designs within the Design System is the grid. This grid ensures that the ratios of the elements within the different devices are always the same. For this reason our DS is designed in the unit "rem". The UI designer and programmer should always make sure that no half or quarter pixels are created despite the unit "rem". This can lead to display problems, such as blurred edgesfoundation of the design system is the modified bootstrap frontend grid. The basic Interface is divided into two main parts, header and content area. The 24 Columns Grid only applies within the content area. 

All contents such as boardlets, fluid navigation, cards and so on have a nested grid with 12 columns(only the overall / dashboard grid has 24 columns). This allows us to arrange various elements within the above examples correctly and ensure that they have the same proportions on the different boardlet sizes. Distances are determined by the margin.



The Breakpoints.

The grid has 5 basic breakpoints. These breakpoints determine not only the columns, header, margin, gutter and icon size. They also determine the contents of the respective device and how they are displayed. This is necessary because the display of boardlets in high resolutions allows a generous handling of headlines, sublines, content and icons. Within small representations these contents have to be compressed or even displayed in multiple levels. Otherwise the user loses the overview in the fill or content is displayed so small that it is no longer readable. Please take a look at the breakpoint animation.

This list of breakpoints will grow steadily, as the need arises.
Currently, the following breakpoints are necessary from the point of view of the UI/UX Guild.

  • Web max(1920x1080)
  • Web min(1280x800)
  • tablet landscape (1024x768)
  • Tablet Portrait (768x1024)
  • Smartphone Portrait (375x667)

Details and the grid for these breakpoints can be found on this page.

The Breakpoint animation.

Multimedia
nameGrid_System.mp4
width100%
height100%

The web max
1920x1080.

Spacing of the
web max.

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pxremWidth1920120Height108067.5Margin281.75Columns24-Column Width704,375Column Space80,500Gutter241,500Header241,500Icon max241,500Icon min161

 
Web 1920
Columns Patting 

 
Web 1920
Gutter Patting 

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Best Practice
Dark Theme

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Breakpoints

Use this set of standard breakpoints to maintain layout integrity across screen sizes. For best results, test designs and code at each of these standard breakpoints.


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Extra Small

<576px

Small

≥576px

Large

≥960px

Extra large 

≥1200px

Extra extra large

≥1800px

Kiosk (work in progress)

≥3500px

Class prefix.col-sm-.col-md-.col-lg-.col-xl-.col-xxl-
# of columns2424242424
Gutter widthn.n12121626
NestableYesYesYesYesYes
Column orderingYesYesYesYesYes



The Guidlines.

This list of breakpoints will grow steadily, as the need arises.
Currently, the following breakpoints are necessary from the point of view of the UI/UX Guild.

Breakpointssize (px)columns size (%)padding (rem)margin (unit)gutter (unit)Small328425%0,25 rem1,5 rem1,5 remTablet upright720812.5%0,25 rem1,5 rem1,5 remTablet landscape984128.33%0,25 rem1,25 rem1,5 remWeb 12801224128.33%0,25 rem1,75 rem1,5 remWeb 19201873244,16%0,25 rem1,5 rem1,5 rem

 
Web 1280
Columns Patting 

 
Web 1280
Gutter Patting 

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Best Practice
Dark Theme

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Grid examples
Tablet_Landscape

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Grid examples
Tablet_Upright

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Grid examples
Mobile

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Header

The header is the heart of the software. All buttons with global functions can be found here.
The appearance and the contents vary within the different devices. This is necessary because for example
mobile less details are necessary or the details have to be displayed in multiple levels. This also applies to the header.

More Details about the Header you will find here

Header

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